The Creepiest of Things
For our Rapid Prototyping class I worked out an idea based on the theme
The Creepiest of Things
My concept was, that if put under pressure the paranoia of fear can make you hurt others. I wanted to have a Nemesis kind of idea where this enemy follows you through the crowd. Controls are in the Main Menu.
I worked on it for two days for a few hours each day. To emulate the idea of doing a Game Jam. In-between those days, I let others try it and give me some feedback.
So I added other entities called "Innocents" that just fill up the scene to make it harder to find the enemy and made the hallway darker.
I am aware of some bugs and inconsistencies with pushing, I already worked way too long on trying to get the basics working, there were a lot of weird interferences with the Player Movement and the mouse this time, so I tried my best!
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